
You may want to enable GammaBright mod to show under water terrain ( /gamerule doDaylightCycle false, /time set 6000)

(note that this line gets deleted when you start Minecraft, it only applies to the running game instance, minecraft/mods/VoxelMods/voxelmap.properties, start Minecraft stop Mincraft, put Output Images:true in.minecraft/mods/VoxelMods/voxelMap/cache/WORLDNAME/overworld (dimension 0)/ So you don't overwrite the cache when you render it later Move outside of the world border (13000 blocks for CivClassic 2.0) plus render distance,

create a singleplayer world ( WORLDNAME),.see also: instructions at old VoxelMap-related project.

# merge ALL extracted contributions # using `cargo run` compiles the program and then runs it, `-release` makes it run fast, `-bin merge_caches` selects this program only out of all the ones availableĬargo run -release -bin merge_caches merged/current/ extracted/ Rendering tiles using VoxelMap
